| Track information |
| Track name: |
Luigi Raceway |
| Track author: |
Gaming4JC
|
| Track type: |
Extreme
|
| Track category: |
|
| Downloads: |
269 |
| Counted average of grade votes |
| Overall grade: |
6
(number of votes 10)
|
| Graphics: |
7.2
(number of votes 10)
|
| Flow: |
7.6
(number of votes 9)
|
| Difficulty: |
3.3
(number of votes 9)
|
Anyway thanks for reading/downloading. Don't forget to comment and critique. :)
I always wanted a track based on mario... NICE WORK!!
keep up the good work
except RVZT doesn't want to take First Spring Morning due to the FC format... :/
well of course it doesnt because no one would be able to play the track because no one has phe- nevermind im not even getting into it.
@Urne: Hmm, yes I had thought about using the J bitmap but wasn't sure what I'd even put on it. I already made it look considerably better than the real N64 track by the same name.
Currently Blender does not support SG properties. However, I've heard rumor of another plugin that might (maybe for my next project). I just used RV-Glue and Track Zones for the SG's.
Off-topic: Blender does support skymap creation and once you get the template it's really easy to make some killer looking seamless skymaps. :D
@Zipperrulez: They should still take .exe files here so that even if you don't have the program you could play it as a normal Extreme... :P
Oh btw, this track also features reverse, use TRACKER to try. :)
The only negative point: Lenght.
Pros: I like short tracks like this, especially when you can race tons of laps on them. Pickups are nicely placed too.
Cons: the curves could have been smoother (Mario Kart is better suited for things like that than Re-Volt) and I barely noticed the little boxes around the pickups.
overall: good stuff 8.2/10